I am a 3D Character Artist / 3D Generalist based in southern Sweden.
My interest in digital art and 3D began sometime around 2003 when I
studied three years of computer engineering followed by two years of
3D Visualisation before landing a job as a 3D artist at Redloop in Malmö.
A media production company focusing mainly on Film, TV and
Advertisement, working with clients such as Sony Mobile, Ikea, Tetra
Pak, Sandvik Group, SVT, Betsson and Ubisoft/Massive. After twelve
years at Redloop I decided to branch off into the gaming industry by
applying to the Game Art programme at The Game Assembly in Malmö.
From there I was hired by Palindrome Interactive after my internship
period there ended. I worked remotely as a 3D Character Artist at
Palindrome Interactive for roughly four years. I worked on the recently
released game Shadowveil: Legend of the Five Rings as well as an
Unannounced Title. Through the years I’ve had the opportunity to work
in many different styles in different areas of 3D.
On top of the many years of experience as a 3D Generalist and more
recently 3D Character Artist, I also have a lifelong passion for games
and art in general and I can’t imagine a life without either of them.
Palindrome Interactive is a video game company based in Skövde, Sweden.
Redloop is a media production company specializing in Product visualization, advertisement for TV web and print, as well as CGI for TV and movies. At Redloop I worked with clients such as Sony Mobile, IKEA, TetraPak, SVT, Ubisoft Massive and Betsson.