My journey as a 3D artist began in 2006 when I started studying 3D visualisation at Campus I12. From there I started working as a 3D artist at a media production company called Redloop, where I worked with a variety of different projects including tv commercials, product visualization and TV productions for clients such as Sony Mobile, Ikea, TetraPak, SVT, Betsson, Sandvik among others.
Fast forward to 2017-2018 when my daughter was born and I decided to take a year off to spend time with her. That also made me realize that I needed to make a change in my career to find passion in my work again.
The fact that video games and art has been the two things that I've always loved spending my time on made me apply to The Game Assembly's game art program and that is where I found my passion again. I had always known that I loved creating characters so I decided to focus on that.
Two years of hard work landed me a role as a Character Art Intern at Palindrome Interactive where I was later hired as 3D Character Artist. This is where I'm currently working.
Palindrome Interactive is a video game company based in Skövde, Sweden.
Redloop is a media production company specializing in Product visualization, advertisement for TV web and print, as well as CGI for TV and movies. At Redloop I worked with clients such as Sony Mobile, IKEA, TetraPak, SVT, Ubisoft Massive and Betsson.